Future Trunks; Hope is a UR card released on September 20, 2026 in Burnout & Rebirth (Update 39).
Future Trunks; Hope
The Last One Standing
Future Trunks; Hope is a UR card released on September 20, 2026 in Burnout & Rebirth (Update 39).
Future Trunks; HopeThe Last One Standing
futureTrunks:1
Steps: Reward from Card Quest: The Last One Standing.
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
Base stat
Base stat
Base stat
Base stat
This card does not enter the fight until turn 3; while absent, it accumulates 1 Arrival for every action taken by any card on the field (up to 20 Arrival), and enemies cannot win the fight while it has not yet entered (while solo, this card enters immediately and instead gains +80% Crit Damage).
When this card enters the fight:
• Increase this card's base Stats by 10% and Max HP by 15% for every Arrival accumulated.
• If it enters before turn 3, it enters holding at least 10 Arrival.
• Every enemy is dealt damage equal to 25% of the total damage they have dealt this battle.
• All enemies lose every buff they currently hold.
Effects:
• This card cannot be targeted on the turn it enters.
• Every Arrival gained after entering increases this card's Max HP by 3% (up to +60%).
• Whenever an ally is defeated, this card immediately acts out of turn order and gains +50% to all Stats and Max HP for the rest of battle.
• All of this card's attacks strike the enemy with the highest current Damage Inflicted.
• Whenever this card defeats an enemy, it acts again immediately.
While this card holds 20 or more Arrival:
• This card acts twice per turn, and its first action each turn cannot be prevented by any effect.
Effects:
• Whenever an enemy would act or attack for the second time in a single turn, this card cancels it and attacks them instead.
• Once per turn, the first attack made by the enemy with the highest Damage Inflicted is cancelled and this card attacks them instead.
• Whenever an enemy activates an Ultimate, Active, or Special Arts, this card redirects it to itself and takes no more than 5% of its Max HP from it.
• Whenever this card redirects or cancels an enemy action, that enemy permanently loses 15% Damage Inflicted and this card permanently gains it instead.
While every enemy has lost 45% or more Damage Inflicted this way:
• This card's attacks cannot be evaded or reduced, and hit every enemy.
• Enemies can no longer gain Damage Inflicted from any source.
Whenever this card would be defeated:
• Instead cancel every enemy action for the rest of the turn, remove every debuff on this card and survive at 1 HP (once per battle).
Becomes available once this card has cancelled or redirected 3 enemy actions:
• Every 10 Arrival held counts as one cancelled or redirected action, both toward this and toward its damage.
• On activation, nullify every enemy's ability to revive for 3 turns.
On activation:
• Deal 750% of this card's ATK to all enemies, increased by 150% for every enemy action cancelled or redirected this battle and by 0.5% for every card in the user's collection (up to +1250% from collection).
• This attack cannot be evaded, reduced, or survived by any effect that would prevent defeat.
• Every ally acts immediately afterward at 150% of their Damage Inflicted.
After this resolves:
• All Arrival and cancellation counts reset to 0, and this card may begin accumulating again at double rate.
If this card is defeated before this activates:
• It fires immediately at 50% value.