Endless Tides, introduced in Update 38, is a free solo roguelike mode where the player starts with 1 card and builds a team of up to 4 across maps of floors. It can be accessed with jjk ctides, and Trials with jjk ctrial.
Information
Elite rooms give a Boon for the whole team, Treasure rooms give a free charm for the team leader, and Mystery rooms can give a charm, a Boon or nothing at all. Shop rooms sell charms, recollections, Rites and Tide Elixirs for Doubloons, which only last for that run.
Mega-Boss rooms end the map and let the player pick a Modifier and a recruit. Recruits are 1 of 3 cards the player owns, or a Drift card for the Bag. The Bag holds 1 card that can be deployed for a fight, but it then has to wait 5 floors.
Rewards
Battle:250 Card EXP40 to 80 Candies
Elite and Mega-Boss:375 Card EXP60 to 120 Candies
Floor 50:Tidewalker title
Floor 100:Reefbreaker title
Floor 200:Deepcurrent title
Floor 300:Maelstrom title
Floor 400:Abyssal Sovereign title
Floor 500:The Endless Tide title
Trials
Trials lock the player's run to one character with their own Rites. The player does not need to own the card, and milestone rewards are only given once.
Spell grants 20% Mana instead of 10%; an enemy becoming Analysed grants 40% instead of 20%, or 80% while Concealed
1
Perfect Concealment
Spells while Concealed deal 100% more instead of 50%
1
A Long Road
Dodge chance 40% instead of 25%; each dodge grants 10% Mana
25
Flamme's Teachings
Enemies Analysed after acting once; Analysed enemies take 60% more from her spells instead of 30%
25
Overflowing Mana
Holds up to 200% Mana; each 1% still raises spell values 1%
25
Golem Workshop
Golem Magic on an extra Grimoire page unless already on one; every Golem recasts every spell
25
The Slayer
Zoltraak deals double damage to every enemy
40
A Thousand Years of Study
Each enemy she Analyses raises spell damage 2% from the next fight on, up to 200%
40
Awakening
After casting every spell once, Awakens for 2 turns, once per fight: casts all spells each turn at 40%, all AoE, can't be single-targeted, enemies Analysed after one action; then Mana to 50% and re-Conceals
40
Beyond Journey's End
While Awakened, Height of Magic keeps 100% value and no longer raises damage taken; at the end, Analysed enemies lose 30% stats for the fight; can re-Awaken after recasting all spells. Requires Awakening
60
More Info
Rites
Rite
Effect
Floor
Requires
Ascendant Rite I
Raises this card to Prestige 1 and Level 110
1
Ascendant Rite II
Raises this card to Prestige 2 and Level 120
1
Ascendant Rite I
Ascendant Rite III
Raises this card to Level 150
50
Ascendant Rite II
Ascendant Rite IV
Raises this card to Level 200
100
Ascendant Rite III
Perfect Bloom
Ascends this card to its maximum ascension
1
Focused Edge
Converts all Crit Chance into Crit Damage
1
Wild Edge
Converts all Crit Damage into Crit Chance
1
Slipstream
Grants a random amount of Evasion, up to 20%
1
Second Wind
Bagged cards return from cooldown in half the time
1
Emberbrand
Applies Burn for 50% of its ATK on hit (cannot stack)
1
Hemorrhage
Applies Bleed for 150% of its ATK on hit (cannot stack)
1
Festering Wounds
DoTs this card applies can stack up to 10 times
1
Detonator
Each hit deals 100% of the tick damage of up to 4 DoT stacks, consuming them
1
Echoing Memory
Grants a second recollection slot
1
Percussive Strikes
Basic attacks deal 1% of target's Max HP instead of normal damage; +1% per copy
1
Up to 5 copies
Sacredity
Grants Sacred status
1
Shiny Man!
Grants Shiny, raising all stats by 15%
1
Acknowledgment
Grants Universally Typed (counts as every category and tag)
1
Boundless Tide
Raises this card's level by 10; buy it any number of times
1
Limitless Blessing
Boons
Boon
Effect
Rising Tide
+100% ATK
Killer Instinct
+100% DEF
Deep Wisdom
+100% SPD
Modifiers
Modifier
Effect
EXP and Doubloons
Floor
Bulwark I / II / III
Enemies +50% / +100% / +200% Max HP
+10% / +15% / +30%
1 / 50 / 100
Ferocity I / II / III
Enemies +8% / +18% / +30% Attack
+10% / +10% / +20%
1 / 50 / 100
Carapace I / II / III
Enemies +8% / +18% / +30% Defense
+10% / +10% / +20%
1 / 50 / 100
Frenzy I / II / III
Enemies +8% / +18% / +30% Speed
+10% / +10% / +20%
1 / 50 / 100
Ascendance I / II / III
Enemies +6% / +12% / +20% all stats
+10% / +20% / +35%
1 / 50 / 100
Swarm
Adds another enemy to the field
+25%
25
Mirage Mending
Enemies regenerate 0.8% Max HP after each action
+10%
25
Sunburst
Enemies explode on death for 0.5% Max HP damage
+12%
25
BlessingsUp to 10 Value per run
Blessing
Effect
Value
Veteran's Legacy
All your cards start at Prestige 2, Ascension 3, Level 120
5
Plunderer's Fortune
Doubles Doubloons earned from floors
3
Blessed Start
Always start with a random SSR card
3
Fated Start
Always start with a random UR card
5
Swift Return
Bagged cards return from cooldown in half the time
3
Limitless
Cards lose their level cap; the shop begins offering Boundless Tide
4
Untouchable
Cards dodge enemy Ultimate-typed abilities
4
Make it Myself
Before a run, slot any ability onto your chosen card